Tabletop, depends on GM, as technically many Eldritch Knight spells need material components which must be held in a free hand--making two handed weapons attractive, as you can pull away your off hand for spells without dropping your equipment, unlike if using a shield or dual-wielding. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Description. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. You have to keep in mind it's only a single bonus action and doesn't take concentration, so it doesn't have to be super powerful. The super low movement speed is annoying but accurate. 1. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. • 3 yr. Turn your weapon into a Sacred Weapon. Sustained Damage: 1d8 + 5 (spiritual weapon) + 3d8 (spirit guardians) + 3d8 + 5 (sacred flame) edit: Also I don't know how deep you want to go into subclasses, but Circle of the Land Druid gets the Haste spell on level 5 if you take Grassland Spell Circle. But spiritual weapon is still pushing (past) the boundaries of a well-balanced spell, to the point that its a no-brainer choice for every cleric, unless they fully tank their wisdom stat and rely on non-attack/non-save spells (utility and buffs, such as they are in 5e). Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. ・ Blood Sacrifice. Description . Duration: 10 turns. A bit weaker in BG3 since it has HP and can be killed, but is a great use of bonus action. Baldur's Gate 3 has made a name for itself as one of the greatest CRPGs of. However, I do believe minor changes are in order that would benefit D&D as a video game and particular as a Larian game. It will expand the tooltip. I’d quite like to use spiritual weapon again but just wondering if anyone has tried patch 3 on PS5 split screen and can let me. 12. Weapon Properties in BG3. For example, the cleric is surrounded by gnolls and he casts the spell. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. This spell is kind of vital for any cleric to do decent, consistent damage. Spiritual Weapon is a fantastic spell that lets you conjure a weapon of divine energy to attack. •. The Abyss Beckoners gloves give the wearer an aura that grants resistance to all damage except Psychic to any summoned creatures, but at the risk of being driven mad at the end of each round if they fail a wisdom saving throw. Spiritual Weapon. Breaking down the spell description: You create a floating, spectral weapon within range. The amount of times my spellcaster had to run up to enemies just to. I'm in combat with the harpies, and Shadowheart summoned her spiritual weapon. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. It attacks again when sustained. Diamondsbane: If an adamantine weapon hits. Was sorely disappointed to learn the ability didn't work on the hellfire hand. 1d8+Spellcasting Ability Modifier Force. Feign Death - Changed duration to 600 turns (and added a dismiss spell) instead of 10 turns. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. However, you must be disguised before equipping the weapon for this to work. Best Weapons in Baldur’s Gate 3 (BG3) 10. As far as control does, it halves the enemy speed. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. It adds a bit of ongoing damage, and in a long battle you. It's the weapon you conjure as a bonus action that is restricted to melee without the special invocation. Sure, SW will pay off if it lasts 6+ turns in combat, but it's not exactly realistic with 20 HP. Range: 18m. 5m, and they deal Slashing. The vertical distance still counts as movement for flying so when you fly up a. Spiritual Weapon already gets resistance to everything and immunity to psychic and poison. BG3 Full Helldusk Armor. With BG3's terrain and hiding mechanics, it becomes egregiously exploitable. We are Duel Wielding Hand Crossbows for two attacks a turn. Has anyone tried using the Fly movement with their Spiritual Weapon? It's embarrassing at best. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Pay attention to which spells they are, so you don’t waste higher-level Spell Slots on ones that can’t be. 9 lb 310: Heightened Necromancy: Creatures have Disadvantage on Saving throws against your Necromancy Spells. Gather your party and venture forth!Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. The summoned weapon can last ten turns. Telekinetic, do not exist in BG3 as they come from Tasha's. The best Cleric multiclass options in BG3. Sword of Justice. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. It has to be used as a bonus action so it couldn't be a reaction. ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. - Top - End - #6. Abyss Beckoners are Gloves in Baldur's Gate 3. The point of the above illustration is to show how the spiritual weapon, once created with a Bonus action, can be used with a Bonus action to attack on subsequent turns in combination with a variety of other Actions. A spellcaster by trade, Clerics take on the dangers of Faerûn with a domain, divine magic, and feats to augment their. Flame Blade is a Spell in Baldur's Gate 3. 2. The skinbuster is a weapon that provides the players with Force conduit as they deal damage to the enemy. Range: 18m. 2. Weapon actions . Niara #844307 11/02/23 12:16 AM. But even still, I'd usually prefer to spend the spell slot on something more impactful. And then when level 5 happens, Spirit Guardians. break it. RAW, you've always been able to bind a magical ranged weapon as a pact weapon. Sneak Attack Hide. Holy Warrior: Cleric 7/Ranger 5. Share! Spiritual Weapon is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. This can completely ruin their damage, but in BG3 I not seen as many enemies with resistance or immunities. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The actions that a Character can perform are based on their Class and Equipment. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The Pain Maiden's Blessing: After a successful attack with this dager, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws unil the end of their next turn. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. It lasts for 10 turns and is quite a resistant weapon. Shadowheart is a Trickery Domain Cleric that is also a High Half-Elf. And now that I’ve hit level 4 in the game, I’m bummed that my favorite feat is conspicuously absent. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. All weapons that aren’t light and can/have to be be wielded with two hands. Level 3: R emove the Sanctuary spell and get Spiritual Weapon instead. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Sacred Flame is a Cantrip from the Evocation School. This is still fine since their domain spells are pretty much all. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. If you plan to summon them in BG3, you can keep the Abyss Beckoners gloves on all the time. I'd say the spiritual weapon is visible as it is not worn or carried by the invisible cleric. 5m. Here, I have enlisted which spells, feats, and cantrips to choose at which level For Best Healer Build: Level 2: Sanctuary spell. 18m / 59ft. e. Finesse. 1d6: Bludgeoning: 1. It doesnt use the spellcasting mod for the attack and in general really doesnt do any damage. The latter, on the other hand, is great for Clerics that don’t want. Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on. Third idea is kinda dependant that spells that are supposed to be in the player's handbook will be added at launch, but the idea is thus: 5 lvls of totem barbarian / 4 lvls of Thief rogue /3 lvls of war cleric. 8 kg 3. Enchantment (+1, +2, +3) This weapon is magically enchanted. I guess its nice for the damage soak and taking some hits but all in all im pretty. For the most common, nonmagical kind of this weapon, see Sickle. You lose Concentration on a spell if you cast another spell that requires Concentration. False Life - Changed duration to 600 turns instead of until long rest. Despite the description, size dependent damage is not implemented in the series; this weapon simply has a base damage of 1d4+1 vs. Had this issue. . What weapon to give Shadowheart with 10 strength? I was thinking of giving her a finese weapon due to her low strength and decent dex but it seems she cannot use any of the finese weapons around. Spiritual Weapon, Guardian of Faith (did not try Conjure Elemental and some others but I assume they work just the same) Spells it does not work with - Cone of Cold. Action. The added damage and the ability to engage enemies from a distance provide both offense and tactical flexibility. Location: UK. ・ Piercing Strike. And then when level 5 happens, Spirit Guardians. Seline's Spear of Night, Shar's Spear of Evening. 3K votes, 304 comments. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. The weapons also have around 15 HP each, making them fairly strong. 5: arcane eye. Simply put, in Baldur’s Gate 3 the best classes revolve around the ability to take multiple actions within a single combat turn. Caster can't become Invisible while Concentrating on. A spiritual weapon’s AC against touchSpell Sniper sadness. Gather your party and venture forth!. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit Guardians deals 3d8 damage (or 1/2, which is still damage), lasts longer, and hits everything in a 15 foot radius. Then cast it on yourself, and hover over the tooltip for your weapon. BG3 is the third main game in the Baldur's Gate series. Contents. create/animate undead, flaming sphere, spiritual weapon and planar ally. They made some really odd choices with Spiritual Weapon when adapting it for BG3 that I'm still a bit split on. Spiritual Weapon. This, coupled with the fact I built this cleric as a dex-focused character (to maximize AC in medium armor), and found myself regulated to daggers (only simple finesse melee weapon) really took the wind out of my sails. Get level 5. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. You want at least 9 levels of Druid, 10 levels if you want Spreading Spores (and you do since it lands a Concentration free hazard). There’s a mod for changing the eldritch blast color. Description . Healing Hands: Cleric 10/Paladin 2. Shadowheart (and all Clerics) are missing Spiritual Weapon at the moment, which is a staple combat spell for them in D&D. Spiritual Weapon showed up twice in the Patch 8 Notes before being quickly removed: "It no longer looks like you're using the blunt side of your weapon when attacking using Spiritual Weapon: Greatsword. Duration: 10 turns. 6 Flame Blade. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. Only one Spiritual Weapon may be summoned at any time. 5m, and they deal Piercing Damage, though. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. The Spiritual Weapon spell has a casting time of 1 bonus action and range of 60 feet. Spirit Guardians: No, assuming you cast it before Sanctuary. While they are both magical conjurations, flame blade is still has to be used like a regular. I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent. Best BG3 Cleric Race: Duergar. Ranger is very good in this game as well. The best way to defeat him is to use weapons and items that are effective against the undead, such as Holy Fire. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. It's a must-take for melee combat clerics. Spirit Guardians is a Spell in Baldur's Gate 3. Most damage and killing actually come more from the martial classes (fighter pally barb) at level five you will get access to spirit guardians and that will replace bless as the go-to concentration spell. Baldur's Gate 3 > General Discussions > Topic Details. I played a light cleric for 14 levels through PotA and while Spiritual weapon saw more use for sure, Flaming sphere was nice for creating chokepoints and area denial in small areas. Cleric of True Knowledge: Cleric 10/Wizard 2. Skinburster Force. Description. 4. ). Weapon Enchantment: +1. 45 DPR. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. 3. A melee Rogue using the Thief subclass has two bonus actions and one action. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. I've had a theory for a while that the reason Larian hadn't implemented spells like Flaming Sphere or Spiritual Weapon is some sort of issue with restricting Creature A. Summoned creatures for example all say: disappears when it drops to 0 hit points or when the spell ends. BG3 is the third main game in the Baldur's Gate series. On a single class rogue the BG3 thief extra bonus action it is about equivalent to arcane trickster in power, as you grow in levels the less impact. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. Weapon Properties in BG3. Game: Baldur's Gate 3. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Gather your party and venture forth!. While spiritual weapon won't benefit from rage, it. It has a higher chance. Added: "Spiritual Weapon" - options to remove preparing and casting effects (+options to remove/keep only glowing eyes). Swing your weapon in a large arc to attack up to 3 enemies at once. 173. Given the limited number of spells at low lvls not quite sure how she is to be used since she cannot hit much or cast much. Rest of your levels go Fighter for Armor and Weapon Profs and AS. but the things like a flaming sphere or an spiritual weapon having HP and seeing a random goblin killing them makes them feel like a total waste of a spell slot; that one, I would personally. Cleave is a weapon action available to characters proficient in and wielding a battleaxe, greataxe, greatsword, or halberd in their main hand. Bless, Goodberry, 2: Aid, Lesser Restoration, Spiritual Weapon, Spike Growth (sadly not compatible with Spirit Guardians due to. Agreed. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Only one Spiritual Weapon may be summoned at any time. BG3 is the third main game in the Baldur's Gate series. Like, you'd have an effective character with literally no other spells at all. Spiritual Weapon. The spiritual weapon uses and contributes to your multiple attack penalty. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Damage – 2d6. 10. Ranged cantrip will become stronger on level 5 and 10. Coupled with Spiritual Weapon, Spirit Guardians can turn a Cleric into a holy lawnmower chewing through enemies. BG3 Morninglord Radiance is a unique ability that can give your melee attacks extra radiant damage. Great Weapon Master Make an additional melee attack as a bonus action of landing a critical hit or finishing blow and gain an additional 10 damage on attacks, but you make. Other worldly summon, 12. SW takes your bonus action, which can get eaten up by healing word if you have someone down, and SG takes your concentration, which is important for other support spells. Classes: Cleric. BG3 is the third main game in the Baldur's Gate series. All clerics would normally get access to that 2nd level spell when they reach 3rd level, and the increased damage potential it provides allows them to keep pace or even exceed the damage output of martial characters (fighters, rangers, etc. 18m DEX Save. Arms of Hadar: Cast the spell once per Long Rest. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. Both Spiritual Weapon and Spirit Guardians also fall into this category but are even better because they are sustained damage. I'm going to be making a non-lethal character, I haven't decided on class yet, and was looking at my ranged attack options, Thorn Whip cantrip is a melee spell attack with 30ft range. The Red Queen. BG3 is the third main game in the Baldur's Gate series. See the table below for the other. It does not have its own actions, bonus actions or reactions. They can only be two-handed, dealing 1-10 Damage without enchantments. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Best Spells by Level for Shadowheart in BG3. I take a different approach to my NPC (companion) guides than most guides. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. At level six for a Light Cleric, you gain another level 3 spell, and Improved warding Flare. In BG3, any of them work, just use matching equipment for your style. Spiritual Weapon is a fantastic spell that lets you conjure a weapon of divine energy to attack. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. Every weapon is classified as either melee or ranged. The Red Queen. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The reason. It's decently strong but just doesn't feel right to use. Gloves of Cinder and Sizzle. The Shouting Fencer: Barbarian 7/Rogue 5. Domain Spells (Level 3): Magic Weapon and Spiritual Weapon; Domain Spells (Level 5): Spirit Guardians and Crusader’s Mantle; Channel Divinity Action (Level 6): War God’s Blessing – Endow a nearby ally with the glory of your god to grant them a +10 bonus to their Attack Roll. This will cause the drows to join you as an ally, making it much easier for. Each post shows a tooltip. Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. 10. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. Malaficus Shaikan Aug 14 @ 10:28pm. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. It can Fly using its Movement Speed. BG3 is the third main game in the Baldur's Gate series. . Other worldly summon 9. Ye, but its very rare at least in Act 2 you won't see what you want to Dimensional door or fly to or misty step. Sacred Weapon Information. Discover the best Bard weapons in Baldur’s Gate 3, equipping your class with the top eight early and end-game choices. The best Barbarian multiclass options in BG3. Gather your party and venture forth!. Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). Gather your party and venture forth!You are right that BG3 should be recognizable as a D&D game (it is licensed after all). 2. Here are all Sethan features in BG3: Weapon Type: Tow-Handed, Greataxe; Damage: 1D12 +1 Slashing; Requirements: Martial Weapon. Starting once the player has unlocked a level two spell slot, the. BG3 is the third main game in the Baldur's Gate series. Flawed Helldusk Gloves. For how many seconds can you remember having summoned a spiritual weapon?Follow SmartName on:Twitch - - gain Heavy Armor and proficiency in one Martial Weapon of your choice, allowing for more versatility. Attacking or casting spells ends the status. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. Spiritual weapon deals: (1d8+5) * 0. 1d6 Bludgeoning. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Description. We at Game8 thank you for your support. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. Flight is effectively a more expensive jump or misty step with zero benefit. It can Fly using its Movement Speed. Summon a floating, spectral Trident that attacks your enemies alongside you. Lack of spiritual weapon is noticeable with their current action economy. Sleep spell is the perfect non-lethal option at low levels. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Not only is this. Version 1. animate dead, on the other hand, is a game-changer, so you really want to consider how you will be using it and how it will affect the campaign. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. The tank needs to stand within 5 feet of the goblin. This ability allows them to channel positive energy into their weapon, adding their Charisma Modifier to their attack rolls. No, Spiritual Weapon can't make Opportunity Attacks. Best weapons, gear, and armor for Shadowheart in BG3 Weapon and armor stats are. Only one Spiritual Weapon may be summoned at any time. Flight is effectively a more expensive jump or misty step with zero benefit. Helldusk Gloves. Caster can't become Invisible while concentrating on this spell. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! Spiritual Weapon is in the game! In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. Hold Person. So the pikeman needs to stand in a space adjacent to. Mace. Weapons are usually obtained as rewards. Summon a floating, spectral Spear that attacks your enemies alongside you. This Weapon receives its own turn in combat. People seemed pretty receptive to them, so it only seemed natural for me to be the one to start an NPC guide here for BG3. Spell - BG3. When the wielder deals melee damage with this weapon, they gain 2 turns of Force. A cleric's best friend, Spiritual Weapon conjures a floating weapon type of your choosing. It is not an object, it is a spell effect and it only exists in the ways that the spell says it does. 4: wall of force. Spiritual Weapon; B-tier:. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant. - Spiritual Weapon, Aid (most efficient healing spell) After level 5, you will rarely want to use a weapon with her, and just use a. BG3 was based on the 5e ruleset, but has. The idea is to abuse the Spiritual Weapon Cleric Spell (hence Divine Soul Sorc) which allows you to summon a ghost weapon and as a bonus action, attack for (X/2)d8+cha (X is the spell level). Spirit Guardians, like several other spells, is a powerful spell because you can keep doing other things while you use it. Mace. Spells either last for a specific amount of time, or last for a duration of 'sustained' which means that the duration will. From that point on, it is basically carrying a shield, and spells. deals an additional 2d6 damage to creatures with multiple sets of eyes. 6 lb 600Spiritual weapon is a spell that only does exactly what it says it does. The exception to this is the Cultist Brand, which deals 1-8 Bludgeoning Damage. $endgroup$ –- Spiritual weapon is the obvious one missing from the cleric list. Lacerate(): Slash at your target's vital points to make it Bleed. BG3 is the third main game in the Baldur's Gate series. Re: Bg3 missing critical spells. And Spiritual Weapon. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. They each take half the damage your weapon usually deals. Shadowheart will also get the Mirror Image and Pass Without Trace spells permanently memorized. 4 Spiritual Weapon. Reply reply. Transcript. Servitor of the Black Hand Gloves. Exclusive to only clerics, the Spiritual Weapon spell is a must for those who have a cleric in their party. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 is the third main game in the Baldur's Gate series. Hit "T". Follow along using the transcript. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. Hold person followed up with inflict wounds is really strong if you can get the first spell to stick long enough to use it. Pro Tip: Abyss Beckoners + Spiritual Weapon = Weapon Tank. Planar ally being a late game summon. 1. If you have proficiency, equip in main hand to gain: Rush Attack(+ ): Charge forward and attack the first enemy in your way, possibly pushing them Off Balance. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. Spiritual Weapon is a spell cast as a Bonus Action, that then allows you to use a Bonus Action on subsequent turns to make additional attacks, as below: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. If you make an attack, no matter how, Sanctuary ends. Also, in Spiritual Weapon’s favor there is the bonus-action casting and force damage over fire. Fireball - Changed area radius to 6m instead of 4m. Summon a floating, spectral Halberd that attacks your enemies alongside you. A bonus Part 4 of an informal video series where I discuss every new thing confirmed for full release in Larian's Community Update #20. BG3 is the third main game in the Baldur's Gate series. would be so nice. At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Summons are stackable. BG3 Full Helldusk Armor Set Guide. It can Fly using its Movement Speed.